Trapcode Particular Tutorials
- An Introduction to Trapcode Particular
- Getting Started with Trapcode Particular – Time Sampling
- Trapcode Particular New Features
- Particular New Features
- Particular Streaklet and Transform World overview
- Getting Started with Trapcode Particular – Intro
- Getting Started with Trapcode Particular – Physics: Bounce
- Getting Started with Trapcode Particular – Physics: Air
- Getting Started with Trapcode Particular – Shading
- Getting Started with Trapcode Particular – Emitter & Particle
- Getting Started with Trapcode Particular – Particle Types
- Paint Drips with Trapcode Particular
- Behind the Scenes of 95ers: Echoes
- Tempo: Under Fire – Bullet Hits and Ricochet Sparks
- Tempo: The Bees Knees – 3D Bee Swarm w/ Slow Motion FX
- Tempo: Up in Flames – Realistic & Slow-Motion Fire Effects
- Using Trapcode Particular Z-Buffer (Integrating 3D with Particles)
- Getting Motion Vectors from C4D to Particular
- Particle Man – Motion Vectors with Particular
- Order Up – Beam Out Effect – Pt. 1
- Order Up – Beam Out Effect – Pt. 2
- Superpowers – Single Bound
- Realistic Dust Hits
- Weapons of Mass Construction – Nail Gun Effect
- Autumn Colors: Motion Graphics with Trapocode Particular
- Automated Gun Muzzle Flash Effects
- Web Line Escape: Spider-Man Web-Slinging Effect
- Captain Numerica – Finishing 3D Logos in After Effects
- Variations on the Organic Lines Preset (Trapcode Particular)
- Under the Sea: Submerged Motion Graphics
- Alien Attack!
- Alien Attack II: They are Coming
- Dubai Hard – Creating a Sandstorm Effect
- Let it Flow
- Cosmodius – Creating a Retro Sci-fi Logo Animation
- All Fractalled Up – Working with Trapcode Fractal Fields
- First Issue Credits – Comic Book Title Sequence
- Swarm of Flies
- Punch Out
- Warp Projection – 3D Environments from a 2D Image
- Plot Device – The Exploding Man
- Nick Campbell & Andrew Little Talk Making Money as an Artists + FAST Motion Graphics
- VFX for Indie Film with Seth Worley, Gun Muzzle Flashes with Trapcode Particular
- Layer Sampling – Generate Particles Where and When You Want Them
- Stargate Studios VFX, Color Correction in Motion Graphics
- Motion Graphics for Product Spots
- From Torch to Plasma Fireball – Building New Effects from a Red Giant People Preset
- News Graphic, Erupt Music Video Breakdown, Plastic Bullet OS X
- Flame And Smoke Effects With Trapcode Form & Particular
- Trapcode 3D Stereoscopic Workflow Basics
- Creating a Motion Graphics Billboard Animation
- Trapcode Particular and Obscuration Layers
- Creating a Rocket Ship Trail of Letters
- Compositing and Color Correction in After Effects and Premiere Pro
- Fairytale Lighting in After Effects
- Particular Lightning Bolt
- Re-creating the Lost Smoke Monster
- Aligning Particular Motion Paths
- Nulls vs. Lights as Emitters in Particular
- Old Film Look
- Tiny Inventions
- Music Visualization with Trapcode Suite
- Creating a Stitch Effect with Trapcode Particular
- Creating a Particular Shooters Effects
- Adjustment Lights
- Creating a 1980’s Retro Video Game Look
- Creating a Music to Light Effect
- Creating a Christmas Tree with Trapcode Particular
- 3D Thunderstorm Scene
- Creating a Death Eater Apparition Effect
- Feature Film Title Treatment
- Creating a Crowd Scene with Particular
- Creating a 3D picture Montage with Trapcode Particular
- Creating a Transporter Effect
- Better Compositing with Particles
- Getting Better Control of Emitter Position in Trapcode Particular
- Looping a Particle System
- Particular Bounce tutorial (old)
- Particular Custom particles tutorial (old)
- Particular Original getting started (old)
- Particular Features and depth of field (old)