Allegorithmic Substance Source
- Physically based, high resolution assets for texturing
- Assets suited to any type of 3D project
Allegorithmic Substance Source
Substance Source provides you with a continually growing library of physically based, high resolution and adjustable assets for texturing. Whatever 3D project you are creating Substance Source has a vast array of procedural materials to physically based scans and hand-painted materials for your project.
- Substance Materials – Download a single substance file and generate infinite variations.
- Multi-Outputs – One substance contains all the outputs needed for any workflow: Classic, PBR Metallic, Roughness, Specular and Gloss
- Multi-Resolution – Export materials at any resolution and up to 4k to use in any situation or platform.
- PBR – All materials have been developed with physically based workflows in mind.
Download materials every month with the Substance Live monthly payment plan or you can make a one-time purchase of Substance Source access (includes 12 months of updates).